![]() Originally posted by lifetake:every god has a weakness. Every god shouldn't be strong in every aspect and I think Demeter having a bad cast is fine to offset her strengths. They all have weakness you have to work around and play around. ![]() Athena has very little offensive capabilities(usually having to rely on duos to get that done). Zues has straight damage thats good on high attack but horrible on low attack things. Artemis has the worst curse for priveleged. Just because she's good elsewhere doesn't mean they can't fix issues with the objective worst cast. I'm talking strictly comparing casts to casts and she has the hands down worst in the game. Her Duo's with both Poseidon and Dionysus are very powerful but that's kind of the point of Duos. That's not even an option for Crystal Beam. Originally posted by 1615597257:But Demeter's other builds are quite strong, her legendary is extremely useful and the Duo skill from Poseidon and Demeter is simply op, so I think Demeter is good enough Compare this to most other gods though, they have synergy within their whole kit and most of them are exceedingly powerful when you combine them correctly. ![]() Additionally giving the beam a mild pierce effect could fix some of the other issues with damage coverage. Many of these issues could be fixed if her cast applied Chill at some frequency (obviously at current dmg tick rate 100% application would be too high) but would allow players to utilize her other boons including her Legendary with the beam. For this I'd just suggest shrinking the size of the turret and making the additional ones not take up the exact same location.Īs said before, Demeter is a great addition in most regards but her cast is simply the weakest in the game in current state. It makes it difficult to tell at a glance if you got all your casts out. ![]() With additional boons like Dual Cast and Fully Loaded if you cast all your charges in one place you will only see the one crystal with usually a single beam focused on the nearest target. Crystal Beam almost requires Artemis Duo to be useable and needs Dual Cast and Fully Loaded to reach reasonable damage levels.Ĥ) Lastly, somewhat related to the last one, is the clarity of the skill. While Artemis is great for most casts players rarely feel forced to chase her for other cast builds and we have other options to hunt for with impactful changes from Duo boons. Every other cast has some sort of area or multi-target effectiveness that can be scaled up.ģ) Demeter cast is pigeonholed into chasing Artemis boons to supplement it. The other strictly single target cast, Artemis, does reasonable damage and strong tracking with shield penetration. Looking at Ares' Slicing Shot he does not apply his curse with the cast either but has numerous ways to improve the abilities of Blade Rifts through scaling size, adding vortex capabilities and linear damage growth with the legendary boon.Ģ) The single target nature of the cast feels too punishing for it's low damage output. Since it does not apply Chill there is only one boon that can assist her cast, Snow Burst. The idea of the beam turret is a solid one, though I expected we'd get it if Hephaestus was ever added, but it's current implemention suffers greatly from numerous issues.ġ) Demeter cast does not scale with any of her own boons. After giving Demeter a few weeks to really gather my thoughts she's a great addition to the Olympian roster with one major downside: her cast.
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